Somewhere in the overlap between software development, process improvement and psychology

3D kung fu experiments

I’ve talked before about how Software Development is like Kung Fu, and since I do both I thought I’d have a play with some 3D modelling. First I tried creating a metallic surface, accentuated with bump mapping (best viewed in HD on repeat):

then I moved onto using bone deformations to try and get human looking movement from a non-human object (again with lots of metal and reflections just for teh lulz, best viewed in HD):

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