This blog is part of a series looking at programming tools on linux and covers MonoDevelop 2.6
MonoDevelop 2.6 is awesome 🙂 I first tried MonoDevelop about a year ago and gave up quickly. It just wasn’t usable, but these days it’s a totally different story. I’m quite drawn to Mono and MonoDevelop because I used to be a .net developer and really like C# as a language. Also as an old Delphi developer the .net framework has an intuitive design and structure since they were both designed in large part by the same guy – Anders Hejlsberg. I saw him present on LINQ in LA, he’s a clever dude.
Mono is an open source project to make .Net compliant tools, compilers, runtimes etc. able to run not just on windows, but on linux, android, mac etc. MonoDevelop is an open source development environment for Mono providing GUI designers and language support for C#, Java, Boo, VB.Net, Python, Vala, C, C++, Oxygene (Object Pascal based .Net language, though not available in the current version of MonoDevelop).
I was able to install it directly from the Ubuntu Software Centre, it ran straight away with no issues. Not quite 10/10 though. I tried to write a “hello world app” and it wouldn’t compile 😦 A quick google later and I found that the default .net framework target in the project options needed changing from 2.0 to 4.0 then it was fine. 9/10
Starting up MonoDevelop you’re greeting with a very MS Visual Studio like welcome screen with links to create stuff, recent stuff and web links. The IDE has a very solid and elegant feel, it doesn’t start with a million views and tabs like Eclipse, is visually pleasing (unlike Lazarus) and incorporates platform theming well (unlike Eclipse/SWT). 10/10
MonoDevelop Welcome Screen
The GUI designer is embedded in the main window in a similar fashion to MS Visual Studio, with widgets in a toolbox controlled by layout containers (fixed, aligning, tables etc.). Widgets are added to a window by drag and dropping and although there’s nice to have features like alignment guidelines missing the designer is solid, platform themed and doesn’t crash. It slightly frustrating to me that I can’t just double click on a button to create a default click handler and start writing my code but I can double click in the signals box (on the right) and do it from there.
MonoDevelop GUI designer
Brilliantly, it can handly some old c# .net forms I wrote which used custom visual inheritance to make a new form frame for an unusual app which I assumed would break it!
The only downside here is that many of the properties seem oddly named and aren’t consistent across different types. I keep having to hunt around for where to find the text property for different objects. There’s little relationship to WinForms either if you’re using GTK# in terms of property and event names. Oh yeah, and alignment/guide lines aren’t there yet when dragging components around.
Putting together a simple form is a trivial matter completed in seconds. 8/10
The code editor supports all the normal modern stuff like colour control, code folding, code completion etc. and again is neat and elegant. The code completion helper in particular is very easy to use as is the code snippets tool box. Obvious problems are underlined as you type and the link between the visual elements and code is easy to work with.
MonoDevelop - Code Editing
MonoDevelop - Code Errors
The only downsides for me are the refactoring interaction which features a visual arrow that jumps to suggested places to put the new code – it doesn’t jump to very sensible places sometime; the compilation errro/warnings which are shown inline embedded in the code. These can make it a little hard to read the code until you’re used to them. You can of course turn them off. Overall though, it’s excellent. 9/10
Writing C# in mono is brilliant. From the mono project website:
The Mono C# compiler is considered feature complete for C# 1.0, C# 2.0 and C# 3.0 (ECMA). A preview of C# 4.0 is distributed with Mono 2.6, and a complete C# 4.0 implementation is available with Mono 2.8…
That means the language supports OO constructs, iterators, anon methods, generics, statics, extension methods, LINQ, memory management, reflection, threading and much more…
Between LINQ and the mono framework implementation of the powerful MVC pattern loading stuff into object graphs and presenting that in editable for to users is a high level programming exercise.
As an easy language example here’s working with a collection of TestBlob entities:
private List<TestBlob> blobs = new List<TestBlob>();
StringBuilder sb = new StringBuilder();
for (int n=0;n<blobs.Count;n++)
There’s a little feedback button on the bottom of the IDE that lets you quickly send feedback to the community. I did this regarding my frustration over clicks from the visual designer direct to code handlers and another minor issue. Within the day I had a friendly response describing how my comments had been listed as two bugs on the public bug tracking system on xamarin.com and explaining how to add myself as a subscriber should I wish it.
MonoDevelop - Feedback
That’s awesomeness on toast! 10/10
The solid GUI designer, integrated debugger and high level language support for cross-platform development provided by MonoDevelop is brilliant. It’s easy to knock up a quick app to do something. My 7yr old son and I have been using it do develop a calculator as an introduction to programming basics and he things it’s a good easy to use system.
Getting going with the MVC pattern can be a little frustrating if you just want to programmatically put a bunch of things in a listview (btw if you do this use a treeview not a listview even if that sounds crazy at this point) but that’s a common hurdle for most modern day languages/gui widget sets.
The mono and monodevlop communities are large and active and the web is full of c# tutorials and info. I’ve found that guidance written for MS developers in c# is directly applicable to c# in mono. This is now my favourite cross-platform development environment and technology.
||93% – Excellent